--- a/ForceSelectWin.cpp +++ b/ForceSelectWin.cpp @@ -1596,15 +1596,15 @@ fs::directory_iterator directoryEnd; // default construction yields past-the-end for (fs::directory_iterator iter(sourcePath); iter != directoryEnd; ++iter) { if (is_directory(*iter)) { - fs::create_directory(destPath.string() + "/" + iter->leaf()); - DoCopy(sourcePath.string() + "/" + iter->leaf(), destPath.string() + "/" + iter->leaf()); + fs::create_directory(destPath.string() + "/" + iter->path().filename().string()); + DoCopy(sourcePath.string() + "/" + iter->path().filename().string(), destPath.string() + "/" + iter->path().filename().string()); continue; } string destFile; - if (iter->leaf() == sideName + ".dat") + if (iter->path().filename() == sideName + ".dat") destFile = theInput + ".dat"; else - destFile = iter->leaf(); + destFile = iter->path().filename().string(); fs::copy_file(*iter, destPath.string() + "/" + destFile); } --- a/Main.cpp +++ b/Main.cpp @@ -339,12 +339,6 @@ void GameInit(char* argv[]) { namespace fs = boost::filesystem; - //boost is really quite stupid - #ifndef WIN32 - fs::path::default_name_check(fs::windows_name); - #else - fs::path::default_name_check(fs::native); - #endif FindHomePath(); LoadSettings(argv); --- a/Menu_Base.cpp +++ b/Menu_Base.cpp @@ -206,7 +206,7 @@ fs::directory_iterator directoryEnd; // default construction yields past-the-end for (fs::directory_iterator iter(directory); iter != directoryEnd; ++iter) { - string filename = iter->leaf(); + string filename = iter->path().filename().string(); if (filename.find('.') == filename.npos) continue; @@ -237,7 +237,7 @@ fs::directory_iterator directoryEnd; // default construction yields past-the-end for (fs::directory_iterator iter(globalSettings.bdp + "fleets/"); iter != directoryEnd; ++iter) { if (fs::is_directory(*iter)) { - string fleetName = iter->leaf(); + string fleetName = iter->path().filename().string(); if (CheckFleetExists(fleetName)) { tempItem.desc = fleetName; @@ -261,7 +261,7 @@ fs::path iterPath(GetFleetDir(whichSide)); fs::directory_iterator directoryEnd; // default construction yields past-the-end for (fs::directory_iterator iter(iterPath); iter != directoryEnd; ++iter) { - string filename = iter->leaf(); + string filename = iter->path().filename().string(); if (filename.find('.') == filename.npos) continue; --- a/Stuff.cpp +++ b/Stuff.cpp @@ -657,7 +657,7 @@ fs::directory_iterator directoryEnd; // default construction yields past-the-end for (fs::directory_iterator iter(tempPath); iter != directoryEnd; ++iter) { if (fs::is_directory(*iter) && !fs::is_empty(*iter)) - RemoveDirectory(iter->string()); + RemoveDirectory(iter->path().string()); else fs::remove(*iter); }