--- a/src/ball.c +++ b/src/ball.c @@ -1821,6 +1821,7 @@ } else if( options_cuberef && cuberef_binds!=0 ){ glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, cuberef_binds[i]); #ifdef GL_VERTEX_PROGRAM_NV +#ifdef USE_BALL_FRESNEL { myvec cam_pos2; // cam_pos2=vec_scale(vec_unit(vec_diff(cam_pos,balls.ball[i].r)),BALL_D/2.5); @@ -1829,6 +1830,7 @@ BALL_D/2.0,BALL_D/2.5,0,0 ); } #endif +#endif draw_ball(&balls.ball[i],cam_pos,cam_FOV,win_width,0); }else{ draw_ball(&balls.ball[i],cam_pos,cam_FOV,win_width,0);