Bug: https://bugs.gentoo.org/610660 --- a/src/Settings_screen.cpp +++ b/src/Settings_screen.cpp @@ -217,3 +217,7 @@ // ************************************************** +const float FS::Settings_screen::bold = 1.0; +const float FS::Settings_screen::faded = 0.2; + +// ************************************************** --- a/src/Settings_screen.h +++ b/src/Settings_screen.h @@ -71,8 +71,8 @@ static const int tick1_x = 252; static const int tick_y_offset = 33; static const int sprite_texture_start = FS_gfx::JOYSTICK; - static const float bold = 1.0; - static const float faded = 0.2; + static const float bold; + static const float faded; Settings* settings_ptr; int current_option; --- a/src/Star_particle_system.cpp +++ b/src/Star_particle_system.cpp @@ -137,6 +137,10 @@ } // FS::Star_particle_system::launch_new_star // ************************************************** + +const float FS::Star_particle_system::lifespan = 1500.0; + +// ************************************************** // ************************************************** // ************************************************** // ************************************************** --- a/src/Star_particle_system.h +++ b/src/Star_particle_system.h @@ -77,7 +77,7 @@ static const int STAR_WIDTH = 30; static const int STAR_HEIGHT = 30; // This is a float so that we get floating-point division in update. - static const float lifespan = 1500.0; // in ms + static const float lifespan; // in ms // A particle is basically a lightweight sprite. // Unlike a usual sprite, we don't need to worry about